Curation, Exhibition Design, Game and AR/VR design. 

The final exhibition of a semester of collaborations between the Interaction Design and the Communication Design majors.  

Displaying interaction design work is a challenge as the technology needs to be made accessible and the work is often transparent. We created several guides and an app to help people access the AR on their phone and set up the VR headsets. We also installed screens that were showing the VR scenes to make people more comfortable in entering them. 

The exhibition included some of my work in VR, in AR, and in Game design. 

You can read more about the semester's worth of learning and work here


Planning and Prototyping the Exhibition
Creating promotional content (by Maddy Phillips)
and an App for visitors to experience the AR and VR on their phones (by Colin Lüönd)